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Some Useful Offsets

MisterModzZ

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Nov 18, 2018
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#1
C++:
//offset from WORLD
#define OFFSET_PLAYER                    0x08            //playerbase

//entity offsets
#define OFFSET_ENTITY_POSBASE            0x30            //base of a structure that contains entity coords
#define OFFSET_ENTITY_POSBASE_POS        0x50            //vector3
#define OFFSET_ENTITY_POS                0x90            //vector3
#define OFFSET_ENTITY_HEALTH            0x280            //entity health (except for vehicles); float cur, float max
#define OFFSET_ENTITY_HEALTH_MAX        0x2A0            //they moved this away from curHealth in 1.36 :(
#define OFFSET_ENTITY_ATTACKER            0x2A8            //base to a list of the last 3 entities that attacked the current entity
#define OFFSET_ENTITY_GOD                0x189            //godmode; on = 1, off = 0; byte

//player (entity) offsets
#define OFFSET_PLAYER_MONEY                     0x2640          //Money stuff
#define OFFSET_PLAYER_ARMOR                        0x14B8            //armour
#define OFFSET_PLAYER_INFO                        0x10C8          //0x10B8 old            //playerInfo struct
#define OFFSET_PLAYER_INFO_WANTED_CAN_CHANGE    0x71C            //fWantedCanChange
#define OFFSET_PLAYER_INFO_WANTED                0x868           //0x848  old one   //wanted level; DWORD
#define    OFFSET_PLAYER_INFO_RUN_SPD                0xCD0            //run speed; def 1; float
#define OFFSET_PLAYER_INFO_SWIM_SPD                0x150            //swim speed; def 1; float
#define OFFSET_PLAYER_INFO_FRAMEFLAGS            0x1F8            //0x190//frame flags; DWORD
#define OFFSET_PLAYER_INFO_STAMINA                0xC00            //fStamina, fStaminaMax
#define OFFSET_PLAYER_NAME                        0x84            //0x7C old 
#define OFFSET_PLAYER_RAGDOLL                    0x10A8            //byte; CPed.noRagdoll: 0x20 = off; 0x00/0x01 = on
#define OFFSET_PLAYER_SEATBELT                    0x13EC            //0x140C        //byte; CPed.seatBelt: 0xC8 = off; 0xC9 = on
#define OFFSET_PLAYER_INVEHICLE                    0x146B

//vehicle offsets
#define OFFSET_PLAYER_VEHICLE                        0xD28            //ptr to last used vehicle
#define OFFSET_VEHICLE_HEALTH                        0x189            //vehicle health; 0.f-1000.f
#define OFFSET_VEHICLE_GRAVITY                        0xB7C            //if doesnt work change to 0x0B4C     //fGravity
#define OFFSET_VEHICLE_BULLETPROOF_TIRES            0x883            //if doesnt work try //0x085B     //btBulletproofTires;  (btBulletproofTires & 0x20) ? true : false
#define OFFSET_VEHICLE_HANDLING                        0x938           //0x918
#define OFFSET_VEHICLE_HANDLING_ACCELERATION        0x4C
#define OFFSET_VEHICLE_HANDLING_BRAKEFORCE            0x6C
#define OFFSET_VEHICLE_HANDLING_TRACTION_CURVE_MIN    0xB8            //0x90            //fTractionCurveMin
#define OFFSET_VEHICLE_HANDLING_DEFORM_MULTIPLIER    0xF8            //fDeformationDamageMult
#define OFFSET_VEHICLE_HANDLING_UPSHIFT                0x58
#define OFFSET_VEHICLE_HANDLING_SUSPENSION_FORCE    0xBC            //fSuspensionForce 
#define OFFSET_VEHICLE_HEADLIGHT_COLOR              0x406           // from 0 to 12 


//weapon offsetsOFFSET_WEAPON_CURRENT
#define OFFSET_WEAPON_BODY_ARMOR        0x14E0     // use like this m8 : { 0x08, 0x14E0 }
#define OFFSET_WEAPON_MANAGER            0x10D8            //from playerbase
#define OFFSET_WEAPON_CURRENT            0x20            //from weapon manager
#define OFFSET_WEAPON_AMMOINFO            0x48            //from weaponbase
#define OFFSET_WEAPON_AMMOINFO_MAX        0x28            //ammoinfo
#define OFFSET_WEAPON_AMMOINFO_CUR_1    0x08            //ptr lvl 1, ptr 1
#define OFFSET_WEAPON_AMMOINFO_CUR_2    0x00            //ptr tr lvl 2, ptr 1
#define OFFSET_WEAPON_AMMOINFO_CURAMMO    0x18            //offset to cur ammo
#define OFFSET_WEAPON_AMMOINFO_TYPE        0x0C            //offset to projectile type?
#define OFFSET_WEAPON_SPREAD            0x70            //float set to 0
#define OFFSET_WEAPON_BULLET_DMG        0x98            //float times 10 (so when 0, it will stay 0)
#define OFFSET_WEAPON_RELOAD_MULTIPLIER    0x114            //float times 10
#define OFFSET_WEAPON_RECOIL            0x2A4            //float set to 0
#define OFFSET_WEAPON_MODEL_HASH        0x14
#define OFFSET_WEAPON_NAME_HASH            0x10
#define OFFSET_WEAPON_RELOAD_VEHICLE    0x110
#define OFFSET_WEAPON_RANGE                0x25C
#define OFFSET_WEAPON_SPINUP            0x124
#define OFFSET_WEAPON_SPIN                0x128
#define OFFSET_WEAPON_BULLET_BATCH        0x100            //dwBulletInBatch
#define OFFSET_WEAPON_MUZZLE_VELOCITY    0xFC            //fMuzzleVelocity
#define OFFSET_WEAPON_BATCH_SPREAD        0x104            //fBatchSpread
#define OFFSET_ATTACKER_DISTANCE        0x18

#Tags (Ignore this)
GtaV Online Offsets 1.50
Offsets for Gtav
Gtav Offsets
 
Last edited:

MisterModzZ

Administrator
Staff member
Joined
Nov 18, 2018
Messages
14
Likes
2
#2
If you have some more Offsets that you could share with us just Post them and i will add them.